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                            Miscellaneous 
                              Animation Tips and Techniques - Part One 
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                        I've been mulling around some ideas for miscellaneous 
                          tips and techniques for animation for awhile, now, and 
                          came up with a few here. Animation software has really 
                          improved this past year or so. It's a lot easier than 
                          it used to be. Adobe® ImageReady and Macromedia® 
                          Fireworks® are two of my favorites, but there's 
                          also Jasc® Animation Shop (packaged with Paint 
                          Shop Pro) which is also very user-friendly. I 
                          really can't keep up with all of them so check here 
                          at Royal 
                          E. Frazier's software page for a more complete list. 
                        Anyway, here are the tips: 
                        Tip No. 
                          1 
                        Approach your animation project or think about it as 
                          being made up of two parts or steps: 
                        A. First create the frame images 
                          B. Then assemble the animation 
                        These steps break down very conveniently this way because 
                          you will use distinctly different kinds of software 
                          applications for each. You can use an image editor (such 
                          as Adobe Photoshop®, Jasc 
                          Paint Shop Pro or Corel PHOTO-PAINT®) 
                          or drawing program (such as CorelDRAW®, 
                          Adobe  Illustrator®, 
                          Macromedia  FreeHand® 
                          or Deneba Canvas) or even a 3D program to create 
                          the individual frames. Some 3D 
                          programs will take care of the entire process from start 
                          to finish and you won't need the animation program to 
                          assemble the individual frame images. 
                        Tip No. 
                          2 
                        
                        Create frames in true color wherever possible (more 
                          here on true color). 
                         You can make the individual frames using the GIF89a 
                          format but the main drawback with saving frames as GIF 
                          files is that they have a limited color palette. The 
                          GIF format only supports a maximum of 256 colors. With 
                          the newer generation of animation software (such as 
                          ImageReady or Fireworks), you can assemble the frames 
                          using true color images (such as Photoshop PSD, Windows® 
                          BMP or Macintosh® PICT) and 
                          the software will figure out the best palette for the 
                          finished animated GIF.  
                        If the individual frames are saved as GIF files and 
                          each consumes a full palette of colors (256) you can 
                          get color flicker in the finished animation unless the 
                          animation software can somehow compensate for the different 
                          colors between the frames. Each GIF image has its own 
                          palette and when you are saving frame images as GIF 
                          files, there will be subtle differences between them. 
                        The advantage to building the animation with true color 
                          frames is that the colors in the finished palette aren't 
                          committed until the GIF file is generated.  
                        Sometimes you will want to save the frames as GIF images 
                          when the animation has a transparent background, though. 
                          Just be aware of the limitation of the GIF format. 
                        
                        Tip No. 
                          3 
                        Understand the main factors affecting GIF file size: 
                        A. The size of the image (its dimensions or number 
                          of pixels). 
                        The number of pixels in the image is the biggest factor. 
                          You can always downsample an image if you want a smaller 
                          file size: 
                        B. The total number of colors in the palette. 
                        A GIF image with 64 or 128 colors will compress to 
                          a smaller size than one using 256 colors: 
                        C. Use a global color palette. 
                         Some animation software applications support individual 
                          palettes for each frame. This may be desirable but there 
                          is a much greater chance for color flicker and slow 
                          browser rendering. Always try to use a global palette. 
                         D. Use "super compression" - redundant 
                          pixel removal. 
                        When you load an animated GIF in an animation program, 
                          some programs will reconstruct the frames so they are 
                          visually appealing, rather than display them in their 
                          compressed form: 
                        Actual super compressed images in the frames (when 
                          viewed in GIF Construction Set): 
                        Not all programs support super compression (redundant 
                          pixel removal on a pixel-by-pixel basis). Some programs 
                          will remove redundant pixels only within a rectangular 
                          region. 
                        When the animation is played in a browser, the individual 
                          frames are rendered one by one. Each frame is displayed 
                          one after the other in order. Rather than storing an 
                          entire image for each frame, super compression works 
                          by identifying only the pixels that change from one 
                          frame to the next. In effect, this is like stacking 
                          the changed pixels on top of the previous frame as the 
                          animation is played.  
                        Note: For this to work the 
                          redundant pixels must be in adjacent subsequent frames. 
                          If one frame is exactly like another but not adjacent, 
                          then there may not be any redundant pixels to remove. 
                         
                         
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