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                            Cool 
                              Type Effect With Canvas 7 
                              Part One | 
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                        Deneba Canvas 7 features SpriteEffects, a new 
                          technology that allows editable live effects on vector, 
                          paint and text objects. This is a huge advance and can 
                          only be fully appreciated when you see how these effects 
                          can be used. You can create finished works for both 
                          print or screen displays directly from Canvas or you 
                          can port them to other applications and use them for 
                          other projects. This tutorial is only a tiny sampling 
                          of what's possible. 
                        
                           
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                        Here's how it works. Live effects are available on 
                          a number of graphics applications - Macromedia® 
                          Fireworks® and Adobe® 
                          ImageReady® just to name two. 
                          Live effects are simply effects that are removable and 
                          editable. For example, you can apply a bevel effect 
                          to a paint object, then remove it or change it without 
                          affecting the pixels of the paint object and having 
                          to completely recreate it from scratch. You can attach 
                          more than one effect to an object, reorder them, add 
                          more or remove them at will. This is a major advance 
                          for productivity and creative freedom. 
                        But Canvas is unique because of its integrated bitmap 
                          and vector environment. As a result, these effects can 
                          now be used in print media as well as for screen presentations 
                          such as web pages. This tutorial will explore the creation 
                          of a type effect in Canvas, then we will port this effect 
                          over to Adobe Photoshop® and Adobe InDesign®. 
                          You don't need InDesign or Photoshop to do this tutorial. 
                          I chose to include examples of how to port these effects 
                          over to these applications just to illustrate how flexible 
                          these effects are. 
                        The rendered SpriteEffects themselves are pixel-based 
                          (bitmaps). When an effect is applied, it doesn't change 
                          the object. A new bitmap image is rendered. You can 
                          adjust the resolution of the rendered effect. You can 
                          select a high resolution and use the effect in a print 
                          project. If you apply an effect to a vector object, 
                          you can resize the object and achieve a perfect rendering 
                          with no loss in quality. 
                        There's more good news. You can use third party plug-ins 
                          for these effects. Most Photoshop-compatible plug-ins 
                          are supported by Canvas (some are not). This another 
                          huge benefit. For most users with a variety of these 
                          plug-ins, all they need to do is get Canvas 7 and point 
                          to the plug-ins folder in the preferences setup. So 
                          let's get started. 
                        What You Will Need For This Tutorial 
                        This tutorial uses the Extensis® 
                          PhotoBevel plug-in. The people at Extensis have generously 
                          made this plug-in available for free. 
                          You can download it from their web site at http://www.extensis.com. 
                          If you do have Photoshop, install it in the Photoshop 
                          Plug-Ins folder. If you don't have Photoshop, then install 
                          it or move it to a different folder and point to this 
                          folder in the preferences setup. 
                        This tutorial uses the font, Mistral - which is included 
                          in the full version of Canvas on the installation CD*. 
                          You need to install this font and make it available 
                          to Canvas. If you don't have this font, then you can 
                          pick a similar one. 
                        *Font packages may vary. Check it out for yourself 
                          before buying anything.  
                        1. First, if the PhotoBevel plug-in was installed in 
                          the Photoshop Plug-Ins folder, you need to point to 
                          that folder in the preferences setup. Start Canvas 7 
                          and click File > Preferences and select the 
                          "Painting" tab. Click the "Plug-ins" 
                          button and navigate to the folder on your hard drive 
                          that contains the plug-in. This change doesn't take 
                          effect until the next time you start Canvas, so you 
                          have to exit the program and restart it.  
                          
                        2. When you restart Canvas you will see the following 
                          dialog: 
                          
                        You need to click the "Load" button to activate 
                          the plug-in and make it available to Canvas. 
                        
                           
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                            Note: 
                              If you hand off a Canvas file to a service provider 
                              that uses a third party plug-in for a SpriteEffect, 
                              that same plug-in must be installed on their hard 
                              drive for the effect to be rendered. | 
                           
                         
                        3. Select the Text tool and type the word "Mistral" 
                          anywhere on the layout area. 
                          
                        4. Choose the Selection tool and the new text object 
                          will be selected. 
                          
                        5. If the Text Ruler isn't active, click Layout 
                          > Display > Show Text Ruler. Click the drop 
                          down arrow next to the font box. 
                          
                        6. Choose Mistral for the font, then click the drop 
                          down arrow for the point size. 
                          
                        7. Choose 72 for the point size. 
                          
                        8. This is what your new text object should look like. 
                          The text should appear black if the default pen ink 
                          is black. 
                          
                         
                          Click 
                          Here To Continue... 
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